![]() Outfitting: You can swap your bulkheads from Lightweight Alloy to Military Grade Composite if you need more survivability. It is however recommended to hire NPC pilots at Harmless level and train them up yourself, in which case a Rogue‑G F63 or Taipan may offer better survivability. Try switching places with your NPC fighter pilot now and then to build up your piloting skill and aim, and to give yourself a change of pace.įighter: You can use any fighter you like, but for maximum DPS and survivability for Dangerous NPC pilots and above, an Imperial Gelid‑F Gu-97 is recommended. Use SCBs with heatsinks before your shields are at risk of breaking – you’ll need to double bank to get the most out of your 3 heatsink launchers. Launch your fighter before combat begins and remember to assign it to attack your target. Strategy: Use your superior DPS and hitpoints to victimise smaller, weaker ships, but be aware they can out-turn and outrun you. It’s sluggish to fly and your biggest issue will be pointing your guns at your target, but against low-skill NPC opponents you won’t have any trouble either with your damage output or your survivability. Overview: For pilots who feel bigger is better, the Anaconda is your best choice until you can obtain the rank-locked faction ships (don’t bother with the Type 10 unless you want to dance the Laser Disco). You can also practice double-banking: use an SCB, wait till your heat reaches 100%, then use a heatsink and another SCB in this case, you can swap out an HRP for another SCB. Make sure to use your Shield Cell Banks (SCBs) with heatsinks whenever your shields get below 50% or so. Medium Federal ships are especially dangerous to unengineered Pythons. ![]() ![]() Be wary of anything that matches your weight class. The Krait has one less optional internal slot but can carry a fighter bay, which will improve your DPS if you use an NPC pilot (or a friend!). This build uses a Python as most pilots will already have one for hauling, but if you can afford it you can use almost the exact same build with a Krait Mk II. For its size, it also offers unmatched flexibility for optional internal components. Overview: The Python will feel sluggish compared to a Vulture, but with three large and two medium hardpoints it’s capable of doing a lot of damage to any target it can hit. Use Heatsinks to reduce your heat signature and make it harder for enemies to target you. any target which is shooting at you while not facing directly at you). Use Chaff if you’re being targeted by turreted or gimballed weapons (i.e. When you have spare power in your WEP capacitor and spare ammo to burn, you can use both for more DPS. your pulse laser) vs shields and kinetics (i.e. Strategy: The Vulture is limited by its power plant so use module priorities as linked in the builds to manage your power when weapons are deployed. With good piloting you may find Large ships the easiest to fight against, as you can often out-manoeuvre their guns. ![]() The lack of engineering unfortunately limits the level of targets it can go up against, but with skilful flying it can cope with most NPC ships up to Competent level. It’s particularly good for learning how and when to use FA OFF manoeuvres. Overview: The Vulture is a tough, agile ship that packs a punch. ![]()
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